--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <ProductVersion>12.0.0</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{6B44123C-847C-4DA5-9A04-71083AC7BA28}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>Decimal</RootNamespace>
+ <AssemblyName>Decimal</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <PlatformTarget>x86</PlatformTarget>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+ <DebugType>full</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <Externalconsole>true</Externalconsole>
+ <PlatformTarget>x86</PlatformTarget>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Decimal", "Decimal.csproj", "{6B44123C-847C-4DA5-9A04-71083AC7BA28}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x86 = Debug|x86
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {6B44123C-847C-4DA5-9A04-71083AC7BA28}.Debug|x86.ActiveCfg = Debug|x86
+ {6B44123C-847C-4DA5-9A04-71083AC7BA28}.Debug|x86.Build.0 = Debug|x86
+ {6B44123C-847C-4DA5-9A04-71083AC7BA28}.Release|x86.ActiveCfg = Release|x86
+ {6B44123C-847C-4DA5-9A04-71083AC7BA28}.Release|x86.Build.0 = Release|x86
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Decimal.csproj
+ EndGlobalSection
+EndGlobal
--- /dev/null
+using System;
+using System.Globalization;
+
+namespace Decimal
+{
+ class MainClass
+ {
+ // Like with BigDecimal in Java if DECIMALS ARE IMPORTANT FOR YOU NEVER USE DOUBLE OR FLOAT
+ // YOU MUST USE DECIMAL IN THE WHOLE APPLICATION.
+
+ // C# IS NICER THAN JAVA IN ALMOST EVERY ASPECT!!!! COMPARE THIS TO MY BigDecimal EXAMPLES :(
+
+ public static void Main(string[] args)
+ {
+ // With decimal, C# tries to use the decimals as you see them, without "loosing" values because of the IEE 754
+ // It would be like the new BigDecimal(String) for Java being String = "165.01499999999998"
+ decimal fromDecimal = 165.01499999999998m;
+ string fromDecimalToString = fromDecimal.ToString("G", CultureInfo.InvariantCulture);
+ Console.WriteLine("fromDecimal: {0}", fromDecimalToString);
+ // 165.01499999999998
+ // SCALE: 4 165.0149
+ // AWAYFROMZERO (HALF UP BigDecimal Java): 0.9999999998 more than 0.5 then we should see as result 165.0150
+ decimal fromDecimalRoundFour = Math.Round(fromDecimal, 4, MidpointRounding.AwayFromZero);
+ Console.WriteLine("fromDecimalRound four: {0}", fromDecimalRoundFour);
+ // 165.01499999999998
+ // SCALE: 2 165.01
+ // AWAYFROMZERO (HALF UP BigDecimal Java): 0.499999999998 less than 0.5 then we should see as result 165.01
+ decimal fromDecimalRoundTwo = Math.Round(fromDecimal, 2, MidpointRounding.AwayFromZero);
+ Console.WriteLine("fromDecimalRound two: {0}", fromDecimalRoundTwo);
+
+ // In the edges of your application you could have for example prices as strings
+ string stringDecimal = "165.01499999999998";
+ // We could convert prices to decimal and work always with decimal for currency :)
+ decimal fromString = decimal.Parse(stringDecimal, NumberStyles.Float, CultureInfo.InvariantCulture);
+ string fromStringToString = fromString.ToString("G", CultureInfo.InvariantCulture);
+ Console.WriteLine("fromString: {0}", fromStringToString);
+
+
+ decimal fromShortDecimal = 165.015m;
+ string fromShortDecimalToString = fromShortDecimal.ToString("G", CultureInfo.InvariantCulture);
+ Console.WriteLine("fromShortDecimal: {0}", fromShortDecimalToString);
+
+ // With doubles the things begin to be weird. As usual because the in memory value is not what you expect.
+ // For example: monodis Decimal/Decimal/bin/Debug/Decimal.exe
+ // In CIL we see: 165.01499999999979 We are already loosing some decimals.
+ // THIS IS WORSE THAN javac. WITH JAVA WHEN I WRITE double=165.0149999999998 I GET IN BYTECODE 165.015.
+ // The in memory value (IEE 754) for 165.0149999999998 and 165.015 is the same: 165.0149999999999863575794734060764312744140625
+ // BUT WITH MONO I GET IN CIL: 165.0149999999997 AND ITS IN MEMORY VALUE IS DIFFERENT TO 165.0149999999998
+ // OMG THIS COMPLETELY SUCKS!!!!! :/
+ double fromDouble = 165.0149999999998; // IN CIL I HAVE 165.01499999999979, THE IN MEMORY VALUE IS DIFFERENT!!! SO, WE
+ // COULD FINISH HAVING A DIFFERENT RESULT!!!! WITH JAVAC I GOT 165.015 IN BYTECODE :(
+ // IT IS WORS THAN javac :(
+ Console.WriteLine("fromDouble: {0}", fromDouble);
+
+
+ // AS ALWAYS: ARE DECIMALS IMPORTANT FOR YOU? IF YES, YOU HAVE TO USE decimal
+ // WHEN DO YOU KNOW IF DECIMALS ARE IMPORTANT FOR YOU? IT DEPENDS...
+ // see: my example of BigDecimal in Java project, there I "try" to explain how to know when you have
+ // have to use fixed-point numbers.
+ }
+ }
+}
--- /dev/null
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+[assembly: AssemblyTitle("Decimal")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("gumartinm.name")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("gumartinm.name")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+[assembly: AssemblyVersion("1.0.*")]
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+